Sound design, integration
Foley recording
Interactive music composer
Sound Design for video game teasers
CONTACT
Yassine Boudlal, Sound designer, music composer
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One of my very first video game immersive experience as a kid was Zelda Ocarina Of Time. For sure my very 1st interactive lesson of sound and music.
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Studying this year at Audio Workshop / Slope school of Sound Design for video games in Montpellier, France,
My tastes go from sfx design to foley recording & interactive music creation, I started with a background made of jrpg and fighting & party games experiences.
From the music to the SD assets, I work through the integrative approach, from Reaper to Wwise & Unity / Unreal Engine with a will to adapt my work and background to a workflow to collaborate with game designers and basically be part of a team.
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Here is a few sample of my work
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From a soundtrack developped with an integrative approach for the Student cooperative plateformer game project Twice Upon A Time...
I create, integrate, arrange music and fx for video games project, trailers & animes
(Wwise, Unity, Unreal, Reaper, Logic pro)
...To integration through Unity
Working with :
Trailer production
Overpass 2 teaser SFX design for Nacon. Game available for PlayStation®5, Xbox Series X|S and PC on October 19, 2023.
Resounds
Portfolio
Portfolio
Short 2 : Smash Bros like sound Design
Outroad Fury - Trailer
#footstepsrecording
Redesign - Third Person Shooter
Essai créatif de composition d'une bande son typée exploration spatiale et sous-marine.
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Lancinante, excitante, mystérieuse, l'ambiance évoque successivement les sentiments de joie, solitude, inquiétude et sérénité.