Sound design, integration
Foley recording
Interactive music composer
Sound Design for video game teasers
CONTACT
Yassine Boudlal, Sound designer, music composer
One of my very first video game immersive experience as a kid was Zelda Ocarina Of Time. For sure my very 1st interactive lesson of sound and music.
Studying this year at Audio Workshop / Slope school of Sound Design for video games in Montpellier, France,
My tastes go from sfx design to foley recording & interactive music creation, I started with a background made of jrpg and fighting & party games experiences.
From the music to the SD assets, I work through the integrative approach, from Reaper to Wwise & Unity / Unreal Engine with a will to adapt my work and background to a workflow to collaborate with game designers and basically be part of a team.
Here is a few sample of my work
From a soundtrack developped with an integrative approach for the Student cooperative plateformer game project Twice Upon A Time...
I create, integrate, arrange music and fx for video games project, trailers & animes
(Wwise, Unity, Unreal, Reaper, Logic pro)
...To integration through Unity
Working with :
Trailer production
Overpass 2 teaser SFX design for Nacon. Game available for PlayStation®5, Xbox Series X|S and PC on October 19, 2023.
Resounds
Portfolio
Portfolio
Short 1 : Fighting scene Design
Short 2 : Smash Bros like sound Design
Short 3 : Gun Design
Short 4 - First Person Shooter sound Design
Essai créatif de composition d'une bande son typée exploration spatiale et sous-marine.
Lancinante, excitante, mystérieuse, l'ambiance évoque successivement les sentiments de joie, solitude, inquiétude et sérénité.